latter half, part 1.5


after receiving a bunch of feedback for the gravity-flipping room, i've fine-tuned the experience.

✱ grayed-out arrows for gravity's active direction (thx Melody!)
✱ smaller hitboxes for arrows so you can jump over them
✱ sideways checkpoints
✱ a sound effect for gravity flipping
✱ fixed buggy sprite on room transition when flipped


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