Autumn 2024 update & call to playtesters
Foreword
so, this game has become a success.
it has a total of 20k+ browser plays, and has been featured in itch.io's 'New & Popular' rankings.
i thank all players very much, for making my dream of being a professional game developer come true.
Development
any further updates on Jimi come from the design document i've written for a 3-5 hour experience.
the idea is that there's two factions, cats (who play typing games with the keyboard) and mice (who play reaction games with the mouse).
they get into a conflict and Jimi acts as the catalyst for resolving that conflict.
more on that later, i have to restrain myself from spoiling everything!
Next update when??
once i have gathered enough playtester data for this version.
known issues in the current version that will get fixed in the next version:
- the cat dialogue shouldn't have Z to accept, it breaks the game's keyboard usage convention.
- there is a path to the void outside of the game. (if you reach that part, consider yourself having won the game, even though the credits sequence doesn't play.)
what more i need from playtesters:
- are the precision platforming quests a welcome addition, or do they corrode the concept of the game?
- what sort of time does it take for you to beat the game?
- if you haven't beaten the game, what was the obstacle where you got stuck?
i look forward to your comments!
Get Jimi can not read
Jimi can not read
lettroidvania.
Status | Prototype |
Author | verysoftwares |
Genre | Platformer |
Tags | Metroidvania, Pixel Art, Retro, Short, Singleplayer |
More posts
- 5th playtest build!Apr 22, 2024
- Halloween update!Oct 30, 2023
- September update!Sep 30, 2023
- jam build goalsJul 23, 2023
- content update #1: aftermathJul 23, 2023
- content update #1Jul 23, 2023
- thank you for your feedback!Jul 19, 2023
- saving/loading: the raw detailsJul 19, 2023
Comments
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I'm in the "no precision platforming" camp. The concept of the game is about being clever, solving puzzles, and exploring every nook and cranny. Precision platforming is a pure twitch skill, and the mere presence of it excludes non-hardcore players.
(It's especially bad when a switch happens partway through the game, like when Hollow Knight suddenly turns into Super Meat Boy after maintaining a high but reasonable difficulty until that point.)
I guess my viewpoint is that precision platform players will generally prefer to play a game that's all precision platforming, while anyone else is likely to be turned off by its presence.
thank you for your input. i should at least make sure that the precision platformer quests are entirely optional.