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Devlog
Submission to DOS Games End of the Year Jam 2022
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Devlog
post-New Year's update (version 3c)
January 02, 2023
by
verysoftwares
i'm adding default high scores for my DOS bullet hell. if you haven't tried it now's a good chance to check it out shareware version circuit select - you can now see default high scores here registere...
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DLC?!
December 30, 2022
by
verysoftwares
12 brand new attacks await you in the paid DLC! there's medusa attacks! attacks that split bullets! attacks that trace your input! and attacks which seem just plain impossible. for only 2€, you can...
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Help screen?!
December 29, 2022
by
verysoftwares
i've now added a (long overdue) Help screen, accessible from the title screen. when making page 1, i realized just how minimalistic this game is. it all basically boils down to these 4 elements (and t...
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...and beyond?!
December 24, 2022
by
verysoftwares
despite the main game being finished, i've decided on some stretch goals to work on. first of all, i've added some new screens to the game. here's a title screen: a victory screen: actually two victor...
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game is finished?!
December 21, 2022
by
verysoftwares
guys, i think the game is now done! at least all the necessary bits, there are some nice-to-haves on my todo list. speaking of todo lists, i started using Github's issues system: https://github.com/ve...
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7th circuit?!
December 21, 2022
by
verysoftwares
we're getting close to a finished game! the 7th circuit is special in that it references attacks from 3BUTTERF.EXE. i had to simplify some of them to work in DOS, but here you have it. 7-1 starts with...
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code cleanup & new content?!
December 13, 2022
by
verysoftwares
i've split the game's codebase to files & functions. previously everything was in main.lua, but it was getting pretty bloated. the main update & draw functions are looking pretty spiffy now: you can p...
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starting to look like a game?!
December 02, 2022
by
verysoftwares
2
as of writing this post, all the basic functionalities are working, including: speeding up/slowing down time, saving/loading high scores, and the main menu with attack previews. i've also added proper...
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