bossfight!!
ROWBYROW » Devlog
finally, the first bossfight is here!
remember to save with Ctrl+S before you enter the fight, it's quite tough!
there's bound to be bugs, so let me know of anything weird you encounter.
(the boss battle music is still half-unfinished.)
Files
ROWBYROW.zip Play in browser
Feb 25, 2022
ROWBYROW.exe 3 MB
Feb 25, 2022
ROWBYROW-mac 3.2 MB
Feb 25, 2022
ROWBYROW-linux 3.4 MB
Feb 25, 2022
ROWBYROW-3b.tic 301 kB
Feb 25, 2022
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ROWBYROW
a Picross battle RPG
Status | In development |
Author | verysoftwares |
Genre | Role Playing |
More posts
- back on trackFeb 18, 2022
- side projectJan 16, 2022
- how about some music??Dec 29, 2021
- saving/loading and moreDec 20, 2021
- 2 months of developmentDec 18, 2021
- area 2 WIP!Nov 28, 2021
- 1 month of developmentNov 20, 2021
Comments
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Hi! I just found out about this game thru Game Maker's Toolkit, and I loved it!
I did run into a crash during the boss fight with the mushroom tho. I used my cleared puzzles to bombard the boss and the summons. I killed the boss just as they were summoning the second summon, and then I killed the first summon and second summon in the next two turns. The game crashed at this point.
Thank you for making this wonderful game! I'm sad that the game crashed, but I hope to see it fixed in the future!
i will fix this :)
Hello and thanks for the cute game!
I'm experiencing a crash during boss battle here:
The first part of the battle goes without any problem. The boss has summoned the Shoobly during the first part. I then used a 5x5 to defeat the boss. Shoobly used poison but was filling wrong blanks and the poison backfired, but the visual effect was on the already disappeared boss. Feeling that I basically can't lose at this point, I decided to try the summon(4) spell. I chose the spell and filled in 4 blanks, but the game thinks I was filling in wrong blanks and decided to backfire the summon spell. Then the game crashed.
Somehow I can't copy the content of the console, so here's the simplified traceback:
game:748: attempt to compare nil with number
stack traceback:
game:748: in function 'draw_sidebar_boss'
game:600: in function 'TIC'
game:1571: in function 'enemyturn'
Somehow one of the enemy skills doesn't have a `minsq` anymore, but as I was playing in the browser I was not able to debug it.
thanks, i'll look into this.
I'm back! My first attempt at the boss fight ended in a crash. Here's the traceback:
[string "-- title: ROWBYROW..."]:555:attempt to call a nil value (field '?')
stack traceback:
[string "-- title: ROWBYROW..."]:555:in function 'boss1_ai'
[string "-- title: ROWBYROW..."]:603:in function 'turn_boss'
Resume just repeats the error.
My memory isn't great, but I think the battle sequence went something like:
I hope this report is useful. Maybe later I'll look over the code myself.
thanks, i'll look into this.