changing the generation algorithm
psy-ball » Devlog
i have changed the world generation algorithm to give more dark hexagons on higher numbers, and less on lower ones. from playtesting, i figured it was a necessary balancing move.
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psy-ball
procedurally generated mazes
Status | Released |
Author | verysoftwares |
Tags | maze |
More posts
- music updateApr 22, 2024
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