post-release thoughts


i've fixed three bugs found after 9BUTTERF.EXE's release. here's my war stories.

1) mini boards would show up the wrong color in certain game states (not themed according to the current stage). this was an easy fix, i just needed to include the other game states to an if statement for the palette swap.

2) beating Stage 2 level 5 soft-locked the game. this was hard to pin down, but it came down to the spawning algorithm still running in another function. there would always be more bullets to turn into coins, and the game state wouldn't change.

3) the Shield item just plain didn't work in deeper boards. this turned out to be a variable scope issue, as multiple boards could access the variable and reset the Shield's effect.

these fixes will be applied in the post-jam build, which is already underway at https://github.com/verysoftwares/9BUTTERFLYEXE, and will be released here on itch after Bullet Hell Jam's voting period is over.

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