post-mortem
so i participated in the 7-day Bullet Hell Jam. it was one of the most fun jams i've ever been in, and since i'm nearing 30 jams that's saying something.
i had a methodical update system for my game. 1a-1c to 2a-2c to 3. let's look at them piece by piece.
1BUTTERF-1a.lua was just the first battle, with pixel-perfect collisions working. the signature move was too difficult at this time.
1BUTTERF-1b.lua introduced the overworld. and there were dialogue options
in 1BUTTERF-1c.lua i started pouring more effort to the UI and introduced 2 new encounters as well as rudimentary sound effects.
1BUTTERF-2a.lua introduced 1 new encounter and some rebalancing of earlier ones. (encounters still missing sprites tho)
by the time i got to 1BUTTERF-2b.lua i had a script system in place that enabled me to add more encounters easily. also music was added.
1BUTTERF-2c.lua was only missing the last area anymore.
1BUTTERF-3.lua was the finished game with the final boss (no spoilers) and all encounter sprites.
everything went quite smoothly in the jam. i had so much fun in these 7 days, and i hope people playing the game did too!
Get 1BUTTERF.EXE
1BUTTERF.EXE
bullet hell with 10-second waves
Status | Released |
Author | verysoftwares |
Genre | Action |
Tags | Bullet Hell |
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