Update 2: Bestiary


there is now a bestiary that keeps track of attacks you've seen and captured. it comes with its own musical theme. hopefully it will motivate players to capture all the attacks!

i've also made some other minor changes based on playtesting data:

  • removed the entirely pointless title screen
  • added more tutorial dialogue
  • slowed down text animation
  • walled off the post-demo grass patch
  • show pattern numbers in capture screen and attack selection

content-wise, the game is unchanged from the first demo build. but there are a lot of functional attacks that are unused currently, so i'll get to implementing more encounters soon.

stay cool & keep dodging!

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